Emulating games is fun, but while SNES, NES and Genesis games are easy to find and run, PlayStation games are a bit more complicated. Unlike the others, they come in a dozen of different disc formats.
Most commonly, you'll find PlayStation games distributed as a zip-file and inside you'll find one or more bin files. Each bin-file represents a track on the game CD-ROM. From my experience, the first track is always data and any subsequent tracks are audio - at least for PlayStation 1 games. Unfortunately, emulators and virtual drive managers won't load multiple tracks automatically. They need something called a cue sheet, which is a special textfile that works as a tracklist. It's supposed to represent a CD-ROM and define which tracks are on the CD-ROM, which order, what format they are (data or audio) and the filename of the bin file for each track.
So you downloaded a BIN file for burning a CD. Required CUE file is also included (for example by using Nero, see: How to burn a BIN/CUE to CD using. How to Create CUE file on Windows: Step 1: Create a CUE file, first open the notepad on your Windows computer, and then enter the below text in the file. You need to place your file name at the place of abc.bin. Step 2: Now, save the file with the same name, which is used in the text, and then set the file's extension.cue. Mount the.img file using daemontools and then use PowerISO or imgburn to create bin/cue from the virtual cd-rom drive. I tryied that and it didn't work. Maybe I did something wrong though. You can mount the.img file using your preferred virtual drive (I use Virtual Clone Drive.).
Just tell me if this those Bin files an cue file were extracted from your original PSX disc one and i will. And select yes on to create a CUE file on. Is there any software that will create a disc image from multiple WAV files. I want to be able to create a mountable image from WAV files: ideally I'd like to convert the multiple WAV files into a single WAV file, and a cue sheet, but I'd be happy just to be able to automatically generate a cue sheet from a folder of WAV's.
Given the importance of this cue sheet, it's sad how distributors of roms often forget to generate/include the file (or include an invalid one). For ePSXe, it seems that you can load the first bin directly, but background music will be missing and you'll be disappointed. 😞
With a little technical skill and a great deal of patience you can write suitable cue-files yourself for each of your games in notepad, but it's errorprone, boring and it can be automated. So guess what... I wrote the script, so you don't have to! 😊
Create Cue File For Bin On Windows
Prior to making this webpage, I found a few existing tools that attempt to solve this issue. I tried three different ones - Thorst's CueMaker, Liors Cue Maker 2.4 and Lior's Cue Maker unknown version. Unfortunately, neither of the tools seem to support games with multiple bin files and since these games are the ones that won't have music without a cue sheet, these tools don't really solve the problem.
This webpage also assumes that the first track is data, while all subsequent tracks are audio. This assumption seems to hold true for every PlayStation game I have tried so far.
Drag your bin files onto the dropzone below and have the cue sheet generated automatically. Your files will not be uploaded or anything. The dropzone is used to read the filenames of the bins, so this webpage can generate a cue sheet for you.